Hey, I'm Louis.

I'm a senior character animator with over 10 years of professional experience working in the film and advertising industry.

I am creatively flexible, self motivated and a reliable individual that loves to play and experiment with my work. I've had the privilege of being a lead animator for the Apceros sequence in the Monster Hunter film, Deep Blue Sea 3 and other films, animated within Houdini and Maya.

I'm happiest when knee-deep adding life to complex realistic quadruped animals, to cute goofy characters that make people laugh and feel connected, although most of my work is character animation, I am passionate about other parts of the pipeline too, from modeling to rendering and lighting, to developing pipeline tools for other artists to use.

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